8/25/2023 0 Comments Anylogic pickup offsetSo after I read that article and a couple others a few more times, I realize I had a few misconceptions. Just looking for any thoughts, opinions, guys. In thinking about designing a game framework that will be easy to maintain, I think consistency is probably the most important thing. To my mind, even if the clothing component and bodytemp component would always be used in conjunction, it still seems consistent and logical that these two components remain separate. ![]() I don't see any problem with that, but I just wonder if that isn't sort of going against the premise of how it's all meant to work. I guess you can make some branching checks, like check if the entity is using the Clothing component, and if so, then get the insulation value to be used for calculating temperature. that sort of defeats the point of separation? But if one component needs data from another. As I understand it, the point of using this ECS (entity component system) design is that different components have broad usage and aren't tied to a class. This data about the clothing - it's insulation value in this example - might be stored as float that could be used as an input over in the BodyTemp calculations. The Clothing component might be responsible for equip/unequip clothing which would be changing some visual elements but also getting data about the clothing. Two factors in this equation should be the ambient world temperature and the insulation provided by your current equipped clothing. BodyTemperature component and Clothing component.īodyTemp component should calculate your characters current body temperature. This happens everytime an agent arrives at a GIS Point from a custom made GIS Route, while automatically generated GIS Routes work.Suppose you have two components in a survival game. ![]() GisRoute8 (GISRoute) : Offset (9539.429153529953) is greater than length (687.4357796935112)Īt .error(Unknown Source)Īt .error(Unknown Source)Īt .error(Unknown Source)Īt .GISMarkupElement.error(Unknown Source)Īt .GISRoute$1.n(Unknown Source)Īt .AbstractCurve.n(Unknown Source)Īt .AbstractCurve.getPositionAtOffset(Unknown Source)Īt .GISRoute.getPositionAtOffset(Unknown Source)Īt .SimpleDirection$2.getPositionAtOffset(Unknown Source)Īt .AbstractNetwork.n(Unknown Source)Īt .AbstractNetwork.getPosition(Unknown Source)Īt .AbstractNetwork.getPositionAtOffset(Unknown Source)Īt .i(Unknown Source)Īt .updatePosition(Unknown Source)Īt .updatePosition(Unknown Source)Īt .l.updatePosition(Unknown Source)Īt .h(Unknown Source)Īt .getX(Unknown Source)Īt .getLat(Unknown Source)Īt .ShapeEmbeddedObjectPresentation.updateDynamicPropertiesStructural(Unknown Source)Īt .ShapeAgentGroup_xjal.updateDynamicPropertiesStructural(Unknown Source)Īt .ShapeGroup.updateDynamicPropertiesStructural(Unknown Source)Īt .n(Unknown Source)Īt .updateShapeDynamicProperties(Unknown Source)Īt .SVGFrameProducer.n(Unknown Source)Īt .ExperimentHost$1.l(Unknown Source)Īt .ExperimentHost$1.n(Unknown Source)Īt .SVGFrameCollector.l(Unknown Source)Īt .SVGFrameCollector.c(Unknown Source)Īt java.base/(Thread.java:834) The following message appears in the console: Error during drawing animation frame: The picture will be restored when (and if) the error goes away." Possibly caused by dynamic properties of animation shapes. ![]() I use the moveTo block but each time the agent arrives at the GIS Point I get an error message saying: "Error while drawing animation frame. I am using a GIS map for a waterway transportation system and have to use my own GIS Route (not automatically generated).
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